Character mesh's eyes pop out of head when importing an animation from Blender.


Hey guys, so as you can see, I’m having trouble with my character mesh when importing to Unreal 5. The mesh’s eyes pop out of his head whenever I import an animation for him from blender. I have applied all transforms to the armature and the mesh and I even made sure the origin point was correct for the eyes and applied transformations for that too. I also get an error saying that the imported bones transform is different from original. Only thing I can think of is that something is off with the scale in blender. However, I changed nothing about the scale when I imported the animation. I’m using FBX to import the animation and I’m making sure I’m not using leaf bones, nor are there duplicates. Anyone else experienced this?

So, just in case anyone has the same problem as me, I completely forgot to select the armature and ALL of the meshes as well. I was only selecting the armature to export my animations from Blender. Make sure you select everything and then export to unreal.

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