I am currently having a problem with a recent mesh I create using Blender. In Blender when I bake the textures and apply the baked texture to my asset, it looks completely fine. But when I import the texture into UE4 and use it on the same mesh, it starts tiling.
Imgur: The magic of the Internet - Blender
Imgur: The magic of the Internet - Skin Texture
Don’t worry that the guys skin is plain white, I’m going to apply a texture later to it once i fix this problem
Thanks for any help.