So I can’t find much on this on the goog. When my character lands from a jump or from a fall, the character mesh will shoot to the camera and jumble up before it finally returns to the idle animation. If I’m standing and jump or not moving very fast, the jumbleness can last a second or two, if the character is moving fast, it’s a split second.
The jumping and falling code in the BP is the exact same as it was when you start a new third person shooter project. The only change is the animations. For the life of me I cannot figure out why this happens. Please help.
Edit: this is in UE5.2.1