Could you try using the “Set Control Rotation” node (Get player controller > Set Control Rotation) instead of the “Add World Rotation” node and let me know if this makes a difference?
The result is definitely different - it does replicate. Although it’s also definitely not a desired result lol
If this isn’t for april fools, I have to note, that the intention is to replicate the rotation of the character mesh, without affecting the character capsule or control rotation.
After going back through and running your original test I was able to have my mesh rotate using your original setup (set world rotation). Would it be possible for you to provide an example project that exhibits this issue?
I took a look at your project. I was able to reproduce the issue in that project and so I have written up a report (UE-29199) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
It seems to be a default character mesh (inherited) issue.
I created new one in my character BP and it works - mesh rotation is replicating.
Hope it helps others.
Can confirm this is still a bug. I just ran into this with my project. For what it’s worth, I spent three full days thinking I just didn’t understand replication, when it was, in fact, a bug.