Character Mesh Layers Reversed

So there isn’t really a good way to explain this, but I made a custom character using Adobe Fuse, and when I import it into Unreal Engine, the layers are “reversed”. I’ll attach a screenshot, but basically if I view the character from the side, the opposite arm shows in front of everything visible, and the close arm is behind everything. Sometimes it isn’t even in a proper order, and the torso will show in front of anything, and nothing in front of it will be visible, or borders of the shirt will be visible from any angle. Is there something I can change with the model, or in the engine itself? What are my options?