I added a actor BP item that characters can pick up. Whenever a character picks up the item however, the character mesh no longer reads collision from multisphere by trace channels or other collision capsules I have made making them invincible to other players’ attacks. I have collision disabled on the item once they pick it up but I cannot for the life of me figure out why its affecting the character itself. This is also my first time using Ue forums I am a bit of a noob
we have to see your code to help troubleshoot.
Thank you for the reply. Thebottom image is in the Item BP (the item is a standard). The top is from the character BP. After a lot of reading would it come from not having a set owning actor node? I have managed to find out that the characters collision materials are not disappearing on pickup and the weapon trace isn’t being blocked they just ignore the character entirely.

