Character Mesh Disabling Collison On Item Pickup

I added a actor BP item that characters can pick up. Whenever a character picks up the item however, the character mesh no longer reads collision from multisphere by trace channels or other collision capsules I have made making them invincible to other players’ attacks. I have collision disabled on the item once they pick it up but I cannot for the life of me figure out why its affecting the character itself. This is also my first time using Ue forums I am a bit of a noob

we have to see your code to help troubleshoot.