Character Mesh didn't align to the camera

I have a question regarding blueprint and the default character mesh of unreal engine. my issue happens when I implemented orientation warping for locomotion documentation tutorial inside the documentation of unreal engine 5. when that happened I deleted all of variables and functions that came from the orientation warping and return back into normal. but when I try to hit play button to test my character animation , that’s happened .

Please, could someone help me and tell me what was the possible way to resolve this issue ?

It seems that your character mesh is rotated 90 degrees to the right of the camera on the Z axis. Could you change the mesh relative rotation in your player blueprint?
image
image