Hello everyone!
I’m using the “add controller pitch input” and “add controller yaw input” to simulate real world flips
But whenever the pitch rotation is past specific degrees - the character mesh starts appears mirrored upside down and flipping like crazy every single frame, sometimes it stops and sometimes it stops but the character stays flipped upside down
I have no idea what to do…
Would appreciate it a lot if someone knows how to work around this NASTY behavior ![]()
Thanks a lot!![]()




