Character mesh appears mirrored upside down whenever pitch rotation is past 359 degrees

Hello everyone!
I’m using the “add controller pitch input” and “add controller yaw input” to simulate real world flips

But whenever the pitch rotation is past specific degrees - the character mesh starts appears mirrored upside down and flipping like crazy every single frame, sometimes it stops and sometimes it stops but the character stays flipped upside down

I have no idea what to do…

Would appreciate it a lot if someone knows how to work around this NASTY behavior :frowning:

Thanks a lot!:grinning_face_with_smiling_eyes: