I’m using Blender to prepare my model before importing it into Unreal.
The model is a basic human - made of 5 separate “pieces”: head, body, legs, 2 distinct eyes and eyelashes (hair is a separate model). Each piece has its own UV as seen in the attached image. Now, I can’t find what process to follow to properly assign the textures to the character after importing the model in Unreal.
See second picture. A material was created using the core body texture. It’s been applied to the mesh - it looks great from hips to shoulders, but then the face and legs also get the material. And that’s not right. How can I “restrict” the material to a “sub component” of my model?
Please give me some directions
Thanks in advance for your attention,