I’m rigging up my custom character using Unreal’s mannequin’s base skeleton and the “CR_Mannequin_Body” control rig. I adjusted the skeleton joints to be properly positioned within my custom character’s model. I’ve ensured the joints are oriented correctly, just as the base mannequin’s are.
For some reason, while in the sequencer in animation mode, every time I swap between FK & IK on my character, the legs and arms slightly rotate. But the base Mannequin’s doesn’t.
Still learning my way around the control rig, and I’ve been diving into tutorials, but haven’t been able to narrow down what I’m missing. Any ideas?