How can I prevent a character from “slipping” down a little bit when using the CharacterMovement component and having “Can walk off ledges” set to false?
It seems that because the capsule component can physically slip down a bit (because of the rounded bottom of the capsule), it does. Here’s an example:
I solved this by setting the CapsuleComponent radius to 0.1, so it is a line in the center of the character, and then added another capsule collision component to the character to handle the actual collision.
Maybe you can solve the problem, selecting the Character movement component and in “braking friction factor” to cero and “Perch Radious Threshold” to 40cm
Changing those two numbers I fixed this annoying issue.