My character keeps jumping, the game thinks that it is in the air, even when on the ground, this happens when I load a new level and spawn at a location.
It happens when I update my character animations and mesh. Basically the “is falling return boolean comes back as true”.
I did not correctly update my animations in the Animation event graph; this is because the updated animations had different new names.
However the time remaining function for an animation was set to 0.1, and was too small for my animation sequence, setting this to 0.2 allowed the transition to complete.