Character jumps wrong on animated platform

hey, I wanna help you. So please write it more.
When 1st jump, is it ok? Just 2nd jump, is it wrong?
Or please show me your blueprint.

Hello Guys… I made an animation of a platform with a stop function when colliding with the character … however the character is jumping in the wrong direction … could anyone help me?

oh thank you very much… so the error occurs in the 2st jump… I suspect it’s some kind of physics problem.
look the blueprint…

Hi!

If you want to stop character, you should connect your character to ‘stop function(maybe Parar in spanish)’.
For now in your blue print, because you did not justify what character can occur ‘OnActorBeginOverlap event’, any actors can occur this event. Maybe it makes something wrong.

Second you should check ‘input axis value’ when you do jump.
It would be… a very small mistakes maybe.
You might assign Axis input and Action input to same key ‘W’. So please check this.

If you check all that and it is fine, maybe watch ‘MatineeActor1’.

See you!

Hey… i solved it :smiley: finely
the blueprint is right! I accessed the 2DSideScrollerCharacter in content and turn off ‘Transfer base Velocity X’ and ‘Transfer base Velocity Y’, I compiled and it works perfectly! Anyway thanks for you help! xD