I followed the 3rd person template exactly and one thing I noticed is that if you walk off a ledge, 2 problems occur:
On your way down (through air) the character plays the “jump” animation rather than going straight to the falling animation.
Whilst falling, after walking off a ledge, if you press jump it will let you jump from any point in the air. Likely because the jump function in the CharacterBP sets a “jump count” variable from 0 to 1 depending on if you pressed jump or if you have landed. Since walking off a ledge is not a “jump” the “jump count” variable is obviously still at zero when walking off a ledge, thus allowing a jump at any time during the character’s fall.
How do I fix these 2 problems? I figure since it’s built into the template, a lot of other folks might be having this same problem but I can’t find anything on it. Hope someone on here has some magic!