Character Jump To Z Location?

as of now I’m getting the distance between my player and the enemy and multiplied that by a float to get a decent jump height, it seems to work decently for me.

I could have gotten the z location and set that for the actor but that method doesn’t seem the cleanest, I would then have to lerp the actors location so it would look natural, I would also have to account for the velocity etc after the lerp.

Thank you for the suggestion though.