Character Jump node error after upgrading to 4.25

You can still have a lot of code in the character blueprint. But this will only work if you have a C++ project. The only difference you have to do is to “Reparent Blueprint” to a C++ class which inherits from “ACharacter” which has the wrapped jump function:



// Header file
... ACharacter_Base : public ACharacter

...

UFUNCTION(Category = "Character", BlueprintCallable)
void JumpEx();


// Source file

void ACharacter_Base::JumpEx()
{
    ACharacter_Base::Jump();
}


And after reparenting to this class you can call it:

2020-07-29_13h19_00.png

I hope there is a better solution to this though :smiley: