I’ve tried restarting both the editor and computer, but same issue. Creating a new character and copying stuff will take too long, I have lots of macros/functions and variables.
I tried now making a macro and function neither worked.
The problem persists.
It’s a C++ project when I upgraded I had to delete .vs, Binaries, Intermediate, Saved and generate the sln-file again to get the editor to start. So they should already be clean?
Ok, I had no idea you could have more than one Event Graph, but unfortunately, it didn’t work.
Tried it but no luck.
I came up with a “solution”, I created a new C++ character class, and added a UFUNCTION which wraps “Jump();” and reparented my blueprint to this and changed the call to “Jump” to my wrapper node. It works for now
You can still have a lot of code in the character blueprint. But this will only work if you have a C++ project. The only difference you have to do is to “Reparent Blueprint” to a C++ class which inherits from “ACharacter” which has the wrapped jump function:
I have the same issue in a bunch of my characters. Will mess with it later, may have to create a new BP. Will keep an eye on this thread and see if there is a fix.
The jump does work in a new character BP
To fix this in BP without having to create a new character just reparent to Character BP and then reparent back to Character :)!!! That is it, I was going to create a new character but it would have taken a long time and I had a few to do.