I need a movement system where the character walks backwards without rotating but still retain it’s rotation for left and right (for the purpose of dragging objects)
I found a way how to do it but now it has this bizar problem where when i walk backwards the character will always try to orient itself with the X axis and when its unable too spazzes out.
example video: Screen capture - d86c76426b28638e18e608122bd1fc67 - Gyazo
I’m not touching any rotation buttons while walking backwards, the character does it by itself.
i’m using the normal third person movement, only using actor rotation to get the desired movement result.
What am i doing wrong, and how do i get the movement system i need without this happening?