Hey guys, I’ve got a lot of my animations finished by now, but I have an issue since I’ve moved from third person to first person perspective that went unnoticed before. WHen I turn my character in place, my weapon and hands jerk when eh animation resets to the idle position. I am using a layered blend by bone to mix idle position and the turn so as to only have the feet move as best as possible, bone split is set to spine_01, but I have used the clavicle bones as well and have not seen much difference.
On top of that is my aimoffset of course, so right now once the player turns in place to enough degrees, I have an enum that transitions to designate that and run the interpolation and the animations to set them back into not turning.
Any ideas what I’m missing to get rid of the stutter step?
2024-02-27 13-16-25.mkv (9.9 MB)