Hey everyone, I have been playing with UE for a couple days now and i didnt notice till now. But every time i fire my “weapon” (it just spawns from my hand) the character jerks right. Only on the press however, if i hold it down, i can continue firing without any jerks but if i press it rapidly it becomes readily apparent. Any ideas? or do i need to take pictures of anything?
EDIT: if i fire while standing still the jerk does not occur and if i am moving when i fire (the base third person movement animation sequence) then the jerk occurs
Although i did forget to put in that if i fire while standing still the jerk does not occur and if i am moving (the base third person movement animation sequence) then the jerk occurs
do you play that with animation montage. if yes, try to adjust the blend in and out time. and don’t forget, if you also use the Montage_Stop() function to stop your animation. set the correct blend out time.
Are you spawning the projectile mesh too close to the muzzle. Needing collision on the muzzle might be causing a collision momentarily until it outdistances the player. You could test for that by spawning the projectile out farther.
Thanks a lot! ill check when i get home, but its effectively an “auto” weapon and only the first click causes it, not every spawn of the projectile, so im not sure.
Are you spawning the projectile mesh too close to the muzzle. Needing collision on the muzzle might be causing a collision momentarily until it outdistances the player. You could test for that by spawning the projectile out farther.