Character is shiny

Ok now
The problem is not unreal:
Lerp, multiply, add, roughness, opacity whatever

Is in unreal, Photoshop, unity, lightwave, maxon, Babylon, 3Ds Max and all of them

Is a waste of time to make materials, unless is your job

No one use it, people use master materials, 85% of studios uses substance

When I create a material I use mixer and blender using smart materials and udim


image


If you know about materials it doesn’t matter the software so… read the book
You don’t learn because You don’t want to do