Character is shiny

In general…

Well in physically based materials, It doesn’t exist any material like “metal 1/roughness 0”

image
In this case, we are talking about realistic materials
For sure everyone knows that the skin (color, reflection, imperfections etc…) is not the same in the whole body:


is just impossible to do this using just values… and is not what I say… is what the PBR manual says…

It happens exactly the same with whatever except in a few cases (as a perfect mirror)…

And I respect… but I explained the problem, the solution and I did a suggestion. So don’t tell me that.

It happened the same for me too, 3d world and videogames are changing fast haha
And this is my last reply, read the manual, sure is a matter of few hours for you!