I created a scene where you can walk around as a first person controller. I created the character myself and everything just is fine and okay.
Now I created a second level and tried to put in the same character (but another instance of it), but the character isn’t moving, it’s just floating around. The levels are independent from each other.
Than check your Game Mode. There is a Global one in the Projects Settings and a local one in the World Settings that can override the global one. I assume you got another Controller assigned.
Well than we need a little more Info does the Input trigger at all (Print String). Check the Controller that Possesed the Character (also Print String) check any Scripts that could make trouble relating to Character/Controller etc.
The input is fine, it’s printing 1 and -1 on the right keys. The controller has the same script in both levels and it’s working fine in one scene, just in the other it’s not working >.< Is that maybe because I have 2 scenes and two instances of the same character? Are they somehow connected?
Have fun at work I’m only working on this on tuesdays, so don’t be confused if I’m not answering anymore this week
I found the problem, but I couldn’t fix it. Just a dirty fix My landscape had no collision, although the collision mip level was 0. What did I do wrong?
But it works if I’m just replacing it by a flattened cube
Still I would be interested in the solution of making a landscape collidable!