Character is literally under the ground on a landing position and unable to maneuvor around.

I’ve been trying to add this stage to a fighting game I have been plotting to make. The stage looks normal at first. But as soon as I press play, the two characters can’t even get into their positions. They’re stuck and are basically swimming underneath the ground. If I move them, they fall off the map. If I try to change the position of the stage, they fall under the map immediately after I press play. Is there anyway I can fix this. The other stages available didn’t show any form of problems but yet this one does for some reason.

Hey there @LunarSpawnGames! Welcome to the community! Are the characters making contact to the ground? If not you may need to reevaluate their collisions.

Are you using player spawners? If so you may need to adjust them a bit higher for this map.

How can I check that?

Hey @LunarSpawnGames

If what @SupportiveEntity does not help, have you considered if you are using physics and gravity, are the collision boxes in line with their feet? they may not extend far enough. Might be good to check especially if its a simple spherical collision.

Stewart

Ok i misread @SupportiveEntity post. he meant the same thing duh!

Open your fighter’s BP and take a look in the top right, if it’s parent class is Character it is driven by a capsule collision and the character movement component, which you can find on the left side in the hierarchy. If you have a standard pawn as the parent, your collisions are handled slightly differently, but same concept applies, it’s likely a collider of some sort in the hierarchy.

image

You’ll check the details, and go to the collision header. It will likely just be the preset “pawn” and you can see what it collides with in the checkboxes below it. After that, go to your floor in the other arena and check it’s collision settings. Both should have “Block” set for each other, and collisions on.

Another question: How are you handling player spawning?