Character is forced back in one direction while moving in the y axis

My simple first-person perspective view is suddenly acting up. whenever I tried to play on my level it seems to be pushing me in one direction. My A and D keys (Right and left seem to be working fine until I go forward in a particular direction. Once I go in that direction I am pushed backward by some mysterious force. I have tried to find the solution but after hours I can’t seem to find the cause.

Here is my blueprint

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This is so weird and I don’t understand what is pushing me from going in this direction.

first thing to check are the scale values in the input section of the project settings.

oh man, thank you so much for your help! my deadline is coming up!.

I took a screenshot

that seems fine, you could try just using the yaw value from your control rotation.

Yeah no it doesnt work. I saw the video and everything seems to check out fine. I must have clicked something for it to act this way. I even checked my collisions on every object to see it might be acting up. There where a few but I manage to delete them. Still it feels like I’m hitting an invisible wall that move me backwards when i touch it. I’ll keep trying.

Yeah no. My setting are all from unreal blueprints. It was working fine at first but then it went blaahhh.

Are you sure that you do not modify those variables I mentioned ?

Whatever inside the blueprint or not.

Else try using AddActorWorldRotation(), it will maybe fix your problem.

Ok nevermind :stuck_out_tongue:

Here’s your solution: movement posted by anonymous | blueprintUE | PasteBin For Unreal Engine

Instead using axis mapping, use action mapping.

The problem is not my character. its something else. My character can move perfectly fine. There are no issues there. the problem come when I start walking in one direction and i suddenly hit an invisible wall. No there are no substractive geometry or any mysterious collisions. not sure what it is??

Alright, check this out. I recorded some gameplay so that you can see what I’m talking about.

https://vimeo.com/manage/359386182/general

ok try now.

Aww Pooy :frowning: No other way huh?

did it work in the end?

Cannot see the video
(Unauthorized)

Ye that’s strange indeed.

I’ve myself had weird problem like that, like having a pawn clone when pressing play.

But I think it’s the whole project that is corrupt.

So try to reimport all the assets and codes into a new project.

I usually do that when there is no hope to fix such weird issues, it takes long but it’s worth it :slight_smile:

And once done that, read that to rename your project: UE4: How to Rename Unreal Engine 4 Projects

Unfortunately, not

I’ve passed like 3 hours to understand why I had a pawn clone, playing with UE4 settings, asked in forum but at the end I used that last-chance solution.

Yes of course.

But if you are not familiar into this practice, just clone your project before trying to do this just in case you delete or move files from your original project.

Also do not try to move all asset and code in once, do it slowly and file by file while checking the game.

Also rename your blueprint code of your clone project with the same name of your blueprint code of your original project, delete it with windows explorer, then copy the blueprint of your original project there.