Character is able to push big actor like feather

Good day,

I have few vehicles in my game and my Character is able to push the vehicles in any directions regardless of their masses. I’m looking to have the character being unable to push them around like other object without physic.

Any idea?

Actually I found the answer pretty fast after posting it.

I selected the meshes of my vehicles and added the constrain under physic/constrains/lock Position and lock rotation. That way, the character can’t push the objects even if physic is enable.

When I take possession of the vehicle, I set the constrain mode to none and reactivate it when I leave the vehicle.