Character instantly ragdolls when starting game

try set physical animation profile for your skeletal mesh’s physic asset to be stronger so it would need more force to enter ragdoll (How-To Create a Physical Animation Profile | Unreal Engine 4.27 Documentation) and maybe tweak value of this node, i think for most of the time, you probably shouldn’t set to 100% physical animation unreal_physicalanim_blend weight

1 Like