Hi, thanks for taking the time to read my question! I set up my character’s physics asset today and it seems to work properly when I simulate it. I wanted to trigger it in my game however and basically my character just instantly falls to the ground when I run my project now. These are my physics settings for my Mesh and my Capsule:
try set physical animation profile for your skeletal mesh’s physic asset to be stronger so it would need more force to enter ragdoll (How-To Create a Physical Animation Profile | Unreal Engine 4.27 Documentation) and maybe tweak value of this node, i think for most of the time, you probably shouldn’t set to 100% physical animation