Hello, I have a problem when importing fbx models. I have a character that is supposed to look like this
However when I import it into Unreal Engine it turns out like this
Can someone let me know how to fix this?
Hello, I have a problem when importing fbx models. I have a character that is supposed to look like this
However when I import it into Unreal Engine it turns out like this
Can someone let me know how to fix this?
Sorry the orientation of the mesh faces is correct
Do you use Blender or another software?
When importing the model, which settings do you use?
When exporting, which settigns do you use?
If face normals are correct, also verify, that you did apply All transforms (loc, rot, scale) to the model - in case you are using Blender. This can also cause strange effects, if not done.