Character importing incorrectly

Hello, I have a problem when importing fbx models. I have a character that is supposed to look like this

However when I import it into Unreal Engine it turns out like this

Can someone let me know how to fix this?

Can you check the orientation of the faces of your mesh?

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Sorry the orientation of the mesh faces is correct

Do you use Blender or another software?
When importing the model, which settings do you use?
When exporting, which settigns do you use?

If face normals are correct, also verify, that you did apply All transforms (loc, rot, scale) to the model - in case you are using Blender. This can also cause strange effects, if not done.