I’m working in a third person game and when I try to import the character a message log appear with an error saying this:
- Warning The following bones are missing from the bind pose:
- HeadTop_End
LeftHand
LeftHandThumb1
LeftHandThumb2
LeftHandThumb3
LeftHandThumb4
LeftHandIndex1
LeftHandIndex2
LeftHandIndex3
LeftHandIndex4
LeftHandMiddle1
LeftHandMiddle2
LeftHandMiddle3
LeftHandMiddle4
LeftHandRing1
LeftHandRing2
LeftHandRing3
LeftHandRing4
LeftHandPinky1
LeftHandPinky2
LeftHandPinky3
LeftHandPinky4
RightHandThumb1
RightHandThumb2
RightHandThumb3
RightHandThumb4
RightHandPinky1
RightHandPinky2
RightHandPinky3
RightHandPinky4
RightHandRing1
RightHandRing2
RightHandRing3
RightHandRing4
RightHandMiddle1
RightHandMiddle2
RightHandMiddle3
RightHandMiddle4
RightHandIndex1
RightHandIndex2
RightHandIndex3
RightHandIndex4
LeftUpLeg
LeftLeg
LeftFoot
LeftToeBase
LeftToe_End
RightUpLeg
RightLeg
RightFoot
RightToeBase
RightToe_End - This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing,
please set the “Use T0 as ref pose” option or add them to the bind pose and reimport the skeletal mesh.
I’m following this tutorial [Eng] Ability/Skill Tree System: Setting up a Custom Character and Animations #01 - YouTube to set up the character and I already do this import without this message log error but I don’t know what append to this error appear …
4:55 => character settings to donwload
9:45 => import character fbx file
If you know what is this about please leave a comment!