Character Import Missing Bones FBX

I’m working in a third person game and when I try to import the character a message log appear with an error saying this:

  • Warning The following bones are missing from the bind pose:
  • HeadTop_End
    LeftHand
    LeftHandThumb1
    LeftHandThumb2
    LeftHandThumb3
    LeftHandThumb4
    LeftHandIndex1
    LeftHandIndex2
    LeftHandIndex3
    LeftHandIndex4
    LeftHandMiddle1
    LeftHandMiddle2
    LeftHandMiddle3
    LeftHandMiddle4
    LeftHandRing1
    LeftHandRing2
    LeftHandRing3
    LeftHandRing4
    LeftHandPinky1
    LeftHandPinky2
    LeftHandPinky3
    LeftHandPinky4
    RightHandThumb1
    RightHandThumb2
    RightHandThumb3
    RightHandThumb4
    RightHandPinky1
    RightHandPinky2
    RightHandPinky3
    RightHandPinky4
    RightHandRing1
    RightHandRing2
    RightHandRing3
    RightHandRing4
    RightHandMiddle1
    RightHandMiddle2
    RightHandMiddle3
    RightHandMiddle4
    RightHandIndex1
    RightHandIndex2
    RightHandIndex3
    RightHandIndex4
    LeftUpLeg
    LeftLeg
    LeftFoot
    LeftToeBase
    LeftToe_End
    RightUpLeg
    RightLeg
    RightFoot
    RightToeBase
    RightToe_End
  • This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing,
    please set the “Use T0 as ref pose” option or add them to the bind pose and reimport the skeletal mesh.

I’m following this tutorial [Eng] Ability/Skill Tree System: Setting up a Custom Character and Animations #01 - YouTube to set up the character and I already do this import without this message log error but I don’t know what append to this error appear …

4:55 => character settings to donwload
9:45 => import character fbx file

If you know what is this about please leave a comment!