Hello, I’m trying to make a character stand on a huge turtle i imported from blender. The first thing i did was delete collisions and remake them but the character continues to do little jumps on the turtle instead of standing on it. The turtle is a character blueprint and for testing purposes i stood on the static mesh created with the tool from the skeletal mesh (and collisions work just fine) and i stood on the same static mesh added in the blueprint and it doesn’t work, meaning the blueprint itself somehow ignores or changes the collisions… How do I solve this?
Yes, this is the collision section of the turtle.
I have also been trying to visualize the collisions with the console command and using the standard way of showing player collisions, they all seem fine since it’s a simple box.
I have also tried using another mesh totally just to confirm and yes the static mesh in the viewport is fine but the static mesh inthe blueprint doesn’t allow for stepping on it