Hi,
I have an animated fbx that’s been exported from Maya, but when imported into Unreal, the head is translated sideways away from the body. When I import the fbx back into Maya its working fine. Any ideas?
Thanks.
Hi,
I have an animated fbx that’s been exported from Maya, but when imported into Unreal, the head is translated sideways away from the body. When I import the fbx back into Maya its working fine. Any ideas?
Thanks.
Fixed now. Making sure the rig had just one bind pose seemed to resolve it.