After upgrading my project from 5.3 to 5.4 the character eyes and mouth are about a half second out of sync with the head. Migrating the character from 5.3 to a new 5.4 project has the same bad results. It plays fine in the blendspace and I don’t see anything wrong in the skeleton either. I’ve never run into this problem before so I’m stumped where to start looking. Any ideas?
Do you have your parts assigned to a master pose component or wharver they renamed it to?
Yes, I’m using a leader component but the head, eyes, and mouth are all just one skeletal mesh.
Let me just add that the way I have it set up now has worked correctly for years and I’ve never had a problem until 5.4.
They could have broken the node…
100% possible its more of a bug than anything.
Particulalry if you are certain or can verify that importing an old project results in the same end result after conversion…
Hmm… migrating a metahuman character to 5.4 seems to work correctly. I probably should’ve mentioned that this problem character is a UE4 skeleton. It’s probably time to upgrade the character to motion matching.