Been working on this all day, and it was working fine until I tried to adjust movement so that movement ignored the delay of walking acceleration by directly setting the velocity for my character/pawn. Print outputs show my velocity is proper, but no movement results. I may just be brain-dead at the moment, but maybe someone can help. Thanks.
You don’t need to set velocity here. AddMovementInput should be enough to make character move.
According to screenshot, it looks like you do this somewhere, but you should add input in character class.
All I see is that you are getting the forward vector (which is max 1) for your World Direction and you are scaling that speed by your Axis Value 1. Your character should move 1 cm per second, so you probably don’t see any movement at all
Hey, did some of the solutions work out for you? If so, can you make sure to checkout your question? <3