Hi there ! I’m creating an app with a cam that can fly around (just as the spectator cam). I have mapped movements, and coded the basic movements with “Add movement input”. The problem being : it seems like there’s another IMC taken into account ? I use ZQSD to move around since I’m french, but the WASD keys are also making the character move. And my Q key isn’t making it move left, it makes it move left and down at the same time. It surely is just a small issue, but I can’t seem to find its origin ?
I suspect you either have 4 additional keys under your Input Action for movement in the IMC, or there’s another Move IA exec chain you’re missing in the Event Graph. (There can be multiple of the same IA node)
I’d recommend first debugging by clearing the entire Event Graph. Once that’s done, if the player character can indeed not move, move on by adding the IMC. If it still cannot move, add movement input on IA Move.
Perhaps we can gather some clues based on your observations.
However, you can have a quick fix by simply creating a new character, maybe along with a fresh player controller and an IMC. Or if you like you can as well create a new blank project, and migrate all of your assets to there if you’ve already made some advancements.
Thanks for your reply. Actually, I just selected by error that option when playing the level, which allows to detach from the player controller, and to use editor controls in the level. So for now, I’ll use that until I find a solution for the controller ! Thanks for the help, I will try it out with your suggestions