Character goes through his snowboard

Hello All !

I’m trying to get a snowboard under my character.
For this, from the ThirdPersonCharacter, I added a static mesh (the snowboard) and I placed the character on the snowboard.

However, when I place this Blueprint in the Level, the character goes through the snowboard…
It snaps the ground but the snowboard stays fixed in the air.

I do not understand why ?
Could anyone help me ?

I thank you in advance !

Best regards.

put a collision capsule on the board? Make sure the board has collision?

1 Like

Thanks for the answer.
Either I’m doing it wrong, but I’m not having success with another capsule either.

I’ve added a box surrounding the snowboard.

Same result :frowning:
screenshot snowboard crossing the character 3
The feet are inside the snowboard (the character is forced to snap the ground).
The collisions on the snowboard are set to BlockAllDynamic.

If I locate the character in the air, the snowboard/character location is good :roll_eyes:

Thanks again.

I don’t know why but the issue is fixed if I use another animation.
I have the problem with the default ABP_Quinn_C annimation. If I use, for example BS_MF_Unarmed_WalkRun, the character is well located, on the snowboard).