I’m trying to get a snowboard under my character.
For this, from the ThirdPersonCharacter, I added a static mesh (the snowboard) and I placed the character on the snowboard.
However, when I place this Blueprint in the Level, the character goes through the snowboard…
It snaps the ground but the snowboard stays fixed in the air.
Same result
The feet are inside the snowboard (the character is forced to snap the ground).
The collisions on the snowboard are set to BlockAllDynamic.
If I locate the character in the air, the snowboard/character location is good
I don’t know why but the issue is fixed if I use another animation.
I have the problem with the default ABP_Quinn_C annimation. If I use, for example BS_MF_Unarmed_WalkRun, the character is well located, on the snowboard).