I’ve done alot of troubleshooting and cant figure out why in my 2.5d game, the character is getting nudged into foreground and background slightly by the enemies. It’s blueprint is “constrained to plane” with the Y normal at 1.0.
To clarify, the movement itself works fine. I am constrained to the XZ axis when controlling the player, it’s just when I get hit by an enemy or run into/past them, i get nudged along the Y-axis.
is there anything that could cause the “constrain to plane” option to not function properly?