I’m pretty good at handling materials, but with blueprints and character animation in UE4, I’m at a complete loss. I was wondering if it’s possible to import a character with animations and a proper animtree, then use blueprints to make accurate footprint decals for when each foot hits the ground, and then possibly use blueprints to pick up the physical material of the ground to change the character: so, if a character walks over mud, their shoes get more dirty, over water they get wet, etc? This is something I wanted to do since UDK but never got the chance to.
I do know animation in Maya, and I have worked with the modeling/rigging aspect of it before, and I know enough about material parameters and decals to make them look decent, but making a custom anim-tree and blueprint to support environment effects on the character seems way out of scope for me. I was wondering if anyone has done this before, or if anyone can point me in the right direction for how to do this?