Character floats off the ground when switching to a ragdoll

Hi,

I’m trying to get my character to fall on the floor as a ragdoll after pressing a button that plays a falling animation, and switching to ragdoll shortly before hitting the floor. However, the character floats off the floor when it is a ragdoll.

This situation only applies to my own character model. When I use the UE4 mannequin it falls fine, and it also falls fine on the floor in the minimal default level. It doesn’t work fine on the surfaces of the plane and cube actors.

I should also note that I made my own character models by:

  1. Creating a skeleton for the human meshes and adjusting the pose so that it matches the UE4 mannequin
  2. Retargeting it for several animations (i.e. the falling animations) and the UE4’s animation blueprint
  3. Copying the character blueprint for the UE4 and making adjustments to suit my new human model.

It may also have something to do with the fact that the capsule component is not able to pass through the ground (shown below).

Let me know if I need to provide more information.