Character Floating Above Surface

my character is floating above the mesh, its a subdiv 6 cube with a smooth random, i have usecomplexassimple on for collision, but i still float above my mesh, i don’t see advanced options for collision, or a lot of tools which is depressing, such as being able to edit the values for collision to an indepth level, you know, like a game developer would. what am i doing wrong? and No, im not using separate collisions, its one solid planet intended for a gravity based game.

Can you take a look at your scene in player collision mode?

( and post that here? )

Ok, try turning off Nanite? How far above the ball does the player float?

Can you show collision with this floating character? Is it possible that floating happens because of character collision, rather than planet’s?

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