I have a bit of an issue.
I recently got a character rigged to the default mannequin rig, and in 3ds max it seems to be perfect, the hierarchy hasnt been changed and the shape and location of the skeleton looks default.
When I import my skinned character into UE4, and place the skeletal mesh into the world, his feet are on the ground. As in, hes at the correct origin. However if I use any animation (that works with the default mannequin) he suddenly jumps into the air and plays the animations a few meters above the ground. I have absolutely no idea what this is, ive checked the skeleton and it seems fine, and ive tried playing with import settings/scale to see if I can figure out what it is, but ive really got no idea at all. Ive uploaded the images of the issue to imgur for those to see exactly what I mean!
Id be massively appreciative if someone knows, or can offer a few things I can try to fix this.
Thank you very much in advance!