Character Flipped when importing from Bender

Hello,

I created a character in bender and created several export files, including one specifically for the character mesh and skeleton. But when I import it to UE4, the character is lying his back.

Attached are some additional information.

Anyone know whats going on? Thanks for your help in advance.

-Tom

Change the forward and up options in the export settings to -Y forward Z up. Also Blender 2.73 has a the new 7.4 FBX exporter and you can change that in version in the export settings as well.

If I use the new 7.4 FBX exporter, I assume I don’t need the FBX converter I assume?

you should simply be able to rotate your character so he is face down, then when its in unreal it will be up on its feet.