I am having issues spawning a character with a blueprint (this case a fire extinguisher) upon begin play and he begins to fly around. I then tried to replace the static mesh of the BP with the default cube that Unreal provides and it gives me the same issue, so I think it is an issue relating to spawning an object in the characters hand while trying to attach the component with “Snap to Target”
Also I think its cos I used a static mesh than an animated / skeletal mesh ? I used skeletal mesh instead and it fixed the problem i had for 2 days… haha