Hey everyone, I ran into a problem that I could use some help with. Im using the latest game animation sample and I added a physics joint to my character for testing. If i have the default strafing movement enabled, it works fine but if I enable the 360 movement, my character starts flickering.
Any clue why this might be happening? I noticed if I disable Root Offset, the flickering stops so it might be something to do with that?
(Don’t mind the stretching arm, just some weighting fail )
First I was using the physics asset on my skeletal mesh with simulation enabled and collision set to physics body etc, this method had the flickering problem.
I got rid of the physics asset in the skeletal mesh + disabled the simulation, instead I added a Rigidbody to the anim blueprint with the physics asset, that way it works without a problem.