Character feet is below ground

Hello,
I created a project in UE 5.4 and I have the following issue, my character’s foot is below ground, when standing idle and when walking it’s working fine.

I have the same project in UE 5.3 and there I don’t have the same problem, probably it’s not related but I’m not sure what i’m doing different/wrong.

It’s not related to control rig, it’s the same without it.
I have tried adjusting the capsule component but nothing seems to help.

Any advice ?
Thank you.

Did you implement IK feet to your character prior to the issue and now it’s not working? It’s hard to tell what has changed but the solution is definetly having a working control rig, maybe now you got something overwriting it

Ik is probably off during idle.

That or you need to adjust the mesh position within the character BP.