Character faces wrong direction when hit

I was following part 2 of [this][1] paper 2D tutorial by Allan Noon; so far all seems good until I push ‘1’ to register a hit.

The problem is that when he flies back, he faces back when he should be facing front. I have read the youtube comments and found that user StarWarsFU had a similar problem. Though I have read the responses to his inquiry I don’t find them really helpful.

Also I have read the Unreal forums and follow the recommendations before I post my inquiry on Training Stream - Creating a 2D Side-Scroller, Part 2 - June 9th, 2015 - Announcements - Unreal Engine Forums, but the recommendations did not resolve my situation and I have yet to receive any response.

Here is a screen shot on what I have modified in the Blueprint section for the character.

My request is this. Can you please tell me what extra nodes to put in as well as what to remove from without having to undergo a lot of changes so that I can continue on Allan’s tutorial.