I’m working on a FPS and I try to do the character drop his atached weapon on dying.
When the character is hitted by a projectile and die, I apply a impulse using Launch Character blueprint node.
In that moment, I want the character drop the weapon (and the weapon falls realistic with the impulse)
Somebody can help me with this in blueprints?
My first problem: when I detach the weapon from character, the weapon stays frozen and not fall to floor
Thanks in advance