Hi everyone,
I’m working on a FPS and I try to do the character drop his atached weapon on dying.
When the character is hitted by a projectile and die, I apply a impulse using Launch Character blueprint node.
In that moment, I want the character drop the weapon (and the weapon falls realistic with the impulse)
Somebody can help me with this in blueprints?
My first problem: when I detach the weapon from character, the weapon stays frozen and not fall to floor
Once you detach the weapon try setting the weapon to simulate physics and give it a mass equal to the aroximate real world mass of what the weapon would be
It would be easier to spawn a fresh weapon upon death.
You can set the transform of the new spawned weapon in the same place as the old one and delete the old one.