Character don't stop bouncing

The character starts bouncing when it’s on top of the cubes. The cubes are static actors with HP values so you can destroy them in order to advance.

The problem:

The Cube BP:

I don’t get if the cube or BP collision setting are the problem.

BP_Enemy_Wall Collision config:

Cube inside Collision config:

Can you disable physics of the cubes (if it is enabled) and let us know what the result is?

1 Like

Physics are already disable by the time i made the post.

image

I’ve achieved that the “wall faces” of the cube act normal, but the “roof” still generates this bug.

So i have tried a lot of takes and the problem persist (but i fix some minor bugs for other things!)

Here’s a another video with the land enemies bouncing the same way as the character.

Maybe there’s a relevant point that the cubes have a Movement Component attached since they´re children of the base BP for all characters.

So in case any one have something similar i just solved it!

The problem was i inherit the hp system, factions and movement componente to the cubes and the best fix was to just make it all over again as a new BP.