Naithsabes
(Naithsabes)
November 29, 2025, 11:54am
1
The character starts bouncing when it’s on top of the cubes. The cubes are static actors with HP values so you can destroy them in order to advance.
The problem:
The Cube BP:
I don’t get if the cube or BP collision setting are the problem.
BP_Enemy_Wall Collision config:
Cube inside Collision config:
dZh0
(dZh0)
November 30, 2025, 9:30am
2
Can you disable physics of the cubes (if it is enabled) and let us know what the result is?
1 Like
Naithsabes
(Naithsabes)
December 1, 2025, 5:03pm
3
Physics are already disable by the time i made the post.
I’ve achieved that the “wall faces” of the cube act normal, but the “roof” still generates this bug.
Naithsabes
(Naithsabes)
December 7, 2025, 11:26pm
4
So i have tried a lot of takes and the problem persist (but i fix some minor bugs for other things!)
Here’s a another video with the land enemies bouncing the same way as the character.
Maybe there’s a relevant point that the cubes have a Movement Component attached since they´re children of the base BP for all characters.
Naithsabes
(Naithsabes)
December 8, 2025, 3:25pm
5
So in case any one have something similar i just solved it!
The problem was i inherit the hp system, factions and movement componente to the cubes and the best fix was to just make it all over again as a new BP.