Character doesn't spin correctly with root motion enabled

I have imported an animation from Mixamo into Unreal Engine 5, but the character doesn’t spin correctly.
How it’s spinning:

Hey @Rubains!

This is because you’re using root motion without all of the steps. With your current settings, the preview will seem as if the root bone isn’t moving. If you would like to set up root motion(where the animation moves the entire root of the blueprint) please check out this documentation!

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Thanks for the answer. This solved my problem

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