character doesnt face where he jumps with Complex Navlink

Hey, so I have a pawn that used by an AI that is basically a chasing enemy.
I uses Complex Navlink to make him jump over ledges and platforms and it works fine, the only thing is that when he jumps he is facing the direction he was walking towards just before and not the jump’s destination which looks quite unnatural.

Any way to make him face where he jumps ?

I’ve tried a few things like making him have immediate turns (to the detriment of how smooth his animation would look like) but no dice.


This is what I made, if that helps anyone. It’s a bit of a hack but it works. (Blueprint is the navlink)

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